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Sensitivity conversion

Team Fortress 2 to Call of Duty Sensitivity Converter

Convert your Team Fortress 2 sensitivity to Call of Duty and keep the same cm/360. At equal DPI, multiply your Team Fortress 2 sensitivity by 3.3333 to get your Call of Duty sensitivity.

From

To

Your new sensitivity
—
—cm / 360°
—inches / 360°
—eDPI (source)
—Multiplier

Values use public hip-fire yaw constants (degrees per mouse count). Scoped/ADS multipliers differ per game, so check in-game. Fortnite uses the X/Y percentage scale.

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Team Fortress 2 → Call of Duty quick table (800 DPI)

Team Fortress 2 sensCall of Duty senscm/360
0.82.66764.9 cm
13.33352.0 cm
1.24.00043.3 cm
1.55.00034.6 cm
1.86.00028.9 cm
26.66726.0 cm
2.58.33320.8 cm
310.00017.3 cm
413.33313.0 cm
516.66710.4 cm

How the Team Fortress 2 to Call of Duty conversion works

Team Fortress 2 turns your view by 0.022° per mouse count at sensitivity 1; Call of Duty turns 0.0066°. Dividing the two gives the multiplier 3.3333. If you change DPI as well, the converter above adjusts for it, so the physical distance per 360° stays identical.

After converting

  1. Set the new value in Call of Duty and turn off mouse acceleration.
  2. Play 2–3 short sessions; small adjustments of ±5% are normal because FOV makes speed feel different.
  3. Lock it in with 10 minutes of Tracking and Flick drills.

Game names are trademarks of their owners; AimOff is not affiliated with them. Values are for hip-fire; verify scoped multipliers in-game.

Reverse: Call of Duty → Team Fortress 2 · All conversions

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