Sensitivity Converter
Convert your mouse sensitivity between Valorant, CS2, Apex Legends, Overwatch 2, Call of Duty, Fortnite and more. It keeps your exact cm/360, so your aim feels identical.
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Values use public hip-fire yaw constants (degrees per mouse count). Scoped/ADS multipliers differ per game, so check in-game. Fortnite uses the X/Y percentage scale.
Popular conversions
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Typical cm/360 ranges
| Game type | Common range | Why |
|---|---|---|
| Tactical shooters (Valorant, CS2) | 35–60 cm | Precise one-taps; little need for 180° turns |
| Battle royale (Apex, Fortnite, Warzone) | 25–40 cm | Mix of tracking and fast turns |
| Hero shooters (Overwatch 2) | 20–35 cm | Fast movement and vertical fights |
| Arena (Quake) | 25–45 cm | Heavy tracking at high speed |
These are community-typical ranges, not rules. Find your own with the 3-step method in our sensitivity guide.
FAQ
How does the sensitivity converter work?
Each game turns your view by a fixed angle per mouse count (its “yaw”), multiplied by your sensitivity. We match the degrees turned per centimetre of mouse movement between the two games, so your muscle memory transfers 1:1.
What is cm/360?
The distance in centimetres you move your mouse to turn 360° in game. It is the only fully game-independent way to compare sensitivity.
What is eDPI?
Effective DPI = in-game sensitivity × mouse DPI. It compares players in the same game only, because yaw differs between games.
Does FOV change my sensitivity?
Hip-fire 360° distance does not change with FOV in most games, but how fast the screen appears to move does. For scoped aim, use the game’s ADS multiplier setting.