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10 games · cm/360 accurate

Sensitivity Converter

Convert your mouse sensitivity between Valorant, CS2, Apex Legends, Overwatch 2, Call of Duty, Fortnite and more. It keeps your exact cm/360, so your aim feels identical.

From

To

Your new sensitivity
—
—cm / 360°
—inches / 360°
—eDPI (source)
—Multiplier

Values use public hip-fire yaw constants (degrees per mouse count). Scoped/ADS multipliers differ per game, so check in-game. Fortnite uses the X/Y percentage scale.

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Typical cm/360 ranges

Game typeCommon rangeWhy
Tactical shooters (Valorant, CS2)35–60 cmPrecise one-taps; little need for 180° turns
Battle royale (Apex, Fortnite, Warzone)25–40 cmMix of tracking and fast turns
Hero shooters (Overwatch 2)20–35 cmFast movement and vertical fights
Arena (Quake)25–45 cmHeavy tracking at high speed

These are community-typical ranges, not rules. Find your own with the 3-step method in our sensitivity guide.

FAQ

How does the sensitivity converter work?

Each game turns your view by a fixed angle per mouse count (its “yaw”), multiplied by your sensitivity. We match the degrees turned per centimetre of mouse movement between the two games, so your muscle memory transfers 1:1.

What is cm/360?

The distance in centimetres you move your mouse to turn 360° in game. It is the only fully game-independent way to compare sensitivity.

What is eDPI?

Effective DPI = in-game sensitivity × mouse DPI. It compares players in the same game only, because yaw differs between games.

Does FOV change my sensitivity?

Hip-fire 360° distance does not change with FOV in most games, but how fast the screen appears to move does. For scoped aim, use the game’s ADS multiplier setting.

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