Valorant to Quake Champions Sensitivity Converter
Convert your Valorant sensitivity to Quake Champions and keep the same cm/360. At equal DPI, multiply your Valorant sensitivity by 3.1818 to get your Quake Champions sensitivity.
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Values use public hip-fire yaw constants (degrees per mouse count). Scoped/ADS multipliers differ per game, so check in-game. Fortnite uses the X/Y percentage scale.
Valorant → Quake Champions quick table (800 DPI)
| Valorant sens | Quake Champions sens | cm/360 |
|---|---|---|
| 0.2 | 0.636 | 81.6 cm |
| 0.25 | 0.795 | 65.3 cm |
| 0.3 | 0.955 | 54.4 cm |
| 0.35 | 1.114 | 46.7 cm |
| 0.4 | 1.273 | 40.8 cm |
| 0.5 | 1.591 | 32.7 cm |
| 0.6 | 1.909 | 27.2 cm |
| 0.8 | 2.545 | 20.4 cm |
How the Valorant to Quake Champions conversion works
Valorant turns your view by 0.07° per mouse count at sensitivity 1; Quake Champions turns 0.022°. Dividing the two gives the multiplier 3.1818. If you change DPI as well, the converter above adjusts for it, so the physical distance per 360° stays identical.
After converting
- Set the new value in Quake Champions and turn off mouse acceleration.
- Play 2–3 short sessions; small adjustments of ±5% are normal because FOV makes speed feel different.
- Lock it in with 10 minutes of Tracking and Flick drills.
Game names are trademarks of their owners; AimOff is not affiliated with them. Values are for hip-fire; verify scoped multipliers in-game.