Quake Champions to Call of Duty Sensitivity Converter
Convert your Quake Champions sensitivity to Call of Duty and keep the same cm/360. At equal DPI, multiply your Quake Champions sensitivity by 3.3333 to get your Call of Duty sensitivity.
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Values use public hip-fire yaw constants (degrees per mouse count). Scoped/ADS multipliers differ per game, so check in-game. Fortnite uses the X/Y percentage scale.
Quake Champions → Call of Duty quick table (800 DPI)
| Quake Champions sens | Call of Duty sens | cm/360 |
|---|---|---|
| 0.8 | 2.667 | 64.9 cm |
| 1 | 3.333 | 52.0 cm |
| 1.2 | 4.000 | 43.3 cm |
| 1.5 | 5.000 | 34.6 cm |
| 1.8 | 6.000 | 28.9 cm |
| 2 | 6.667 | 26.0 cm |
| 2.5 | 8.333 | 20.8 cm |
| 3 | 10.000 | 17.3 cm |
| 4 | 13.333 | 13.0 cm |
| 5 | 16.667 | 10.4 cm |
How the Quake Champions to Call of Duty conversion works
Quake Champions turns your view by 0.022° per mouse count at sensitivity 1; Call of Duty turns 0.0066°. Dividing the two gives the multiplier 3.3333. If you change DPI as well, the converter above adjusts for it, so the physical distance per 360° stays identical.
After converting
- Set the new value in Call of Duty and turn off mouse acceleration.
- Play 2–3 short sessions; small adjustments of ±5% are normal because FOV makes speed feel different.
- Lock it in with 10 minutes of Tracking and Flick drills.
Game names are trademarks of their owners; AimOff is not affiliated with them. Values are for hip-fire; verify scoped multipliers in-game.